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Robot Combat League Season 1 [COMPLETE]


Classification: Reality
Genre: Action | Discovery/Science | Family | Talent
Status: New Series
Network: Syfy ( USA)
Airs: Tuesdays at 10:00 pm
Runtime: 60 Minutes
Premiere: February 26, 2013

Storyline :

Get ready for a reinvention of gladiatorial combat for the 21st century! Each week, "Robot Combat League" will feature tournament-style battles between eight-feet tall, state-of-the-art humanoid robots controlled by human "robo-jockeys". Hosting the series is Chris Jericho, the wildly popular WWE wrestler and multifaceted performer.

The idea of robots in battle has captured the imagination for generations. Now, through ground-breaking engineering, the fusion of a human's fighting spirit with a powerful robotic machine built for destruction has become a reality. This extraordinary new series will feature twelve teams consisting of a fighter (a "robo-jockey") and a robotics engineer (a "robo-tech") from myriad backgrounds including a race car driver, an Olympic athlete, a National Guard helicopter pilot along with a mix of professional fighters and software engineers. Each team is paired with its own unique robot and will fight in a first-of-its kind competition using a high-tech exo-suit that translates their movements to their robot. Each fight consists of three rounds of intense action, with the winning team advancing in the competition.

The robots of the "Robot Combat League" were designed and created by robotics expert Mark Setrakian, a leader in the sport of robotic combat. In his distinguished career, Setrakian has developed life-saving robotic systems, and pioneered cutting-edge creature effects, animatronics and control technology for such films as Men In Black, The Grinch and Hellboy. (Source: Syfy)

Teaser :

ROBOT PROFILE

A.X.E

A.X.E.'s head is shaped like an axe, with two holes on either side of the blade through which a camera can be mounted to capture the action during combat. The head gives A.X.E. an additional functioning weapon during combat.

STRENGTHS: This robot uses its axe-head to smash other robots in the face; its heavy armor protects during close-range attacks.

WEAKNESSES: The same heavy armor restricts range of motion and ground speed.



Speed: 5
Strength: 7
Endurance: 8

CREW:
ROBO-JOCKEY: Andrew Montanez
ROBO-TECH: Ross Mead

Brimstone

Steel and leather are the materials of choice for Brimstone. The all-important brain/computer is housed inside a triple-thick hammer-finish dome that is three times tougher and heavier than the armor of any other robot. The gleaming gloves and thug boots are made of the same heavy steel alloy. For speed and agility, his arms and legs are protected by tough leather armor.

STRENGTHS: The smooth surfaces of the robot are made to deflect attacks by causing them to glide off the body armor.

WEAKNESSES: Its exposed mid-section allows opponents to open gaps and possibly damage internal mechanisms.

Speed: 10
Strength: 7
Endurance: 6

CREW:
ROBO-JOCKEY: Devonric Johnson
ROBO-TECH: Russell Tait

Commander

From battlefield black-ops to the fighting arena, Commander is the mechanized infantry of the future. This heavy armored trooper is rigged for combat, featuring tank tread feet for extra traction on floors slick with the oil-blood of its opponents. The head pans and tilts on a servo-actuated neck mechanism, and includes a helmet-cam similar to those used by the U.S. military.

STRENGTHS: Commander has great overall protection and strength.

WEAKNESSES: Extra armor and pack limits Commander's speed and range of motion.


Speed: 5
Strength: 10
Endurance: 8

CREW:
ROBO-JOCKEY: Jeffrey Fellin
ROBO-TECH: Paulo Younse

Crash

Crash’s shock-mounted roll cage can absorb high-impact attacks; its armor is lighter, but still offers good protection. Light and fast, this robot is ready for rough action.

STRENGTHS: Unique rollcage design and smoked titanium panels reduce the weight of the armor while offering good protection.

WEAKNESSES: Rollcage restricts range of motion, making Crash more prone to attacks.




Speed: 7
Strength: 5
Endurance: 10

CREW:
ROBO-JOCKEY: Amber Shinsel
ROBO-TECH: Dave Shinse

Drone Strike

Based on bleeding-edge military hardware, Drone Strike features stainless steel armor laminated with ballistic nylon in a digital camo pattern. The midsection includes shock suspended armor bands that completely encircle the critical valve and hose assemblies. The large multifunction head/turret pans and tilts, and the barrel weapons are devastating to opponents.

STRENGTHS: With a strong center of gravity, Drone Strike has great balance and is extremely difficult to knock around.

WEAKNESSES: Some of the armor features create mobility issues.


Speed: 6
Strength: 9
Endurance: 8

CREW:
ROBO-JOCKEY: Ciji Thornton
ROBO-TECH: Fazlul "Fuzz" Zubair

Game Over

The skin for Game Over is built using steel that has been "stitch"-welded together. In addition, Game Over features a 24" video monitor embedded in the upper torso. The screen is protected by a clear Lexan panel, and the roll bars are steel.

STRENGTHS: Heavy armor offers good protection and is designed to allow for an excellent range of motion and good mobility for attack.

WEAKNESSES: Opponents with high degrees of accuracy can attack open gaps and destroy internal mechanisms. "Stitch"-welding is not terribly strong and can be blown open.


Speed: 6
Strength: 9
Endurance: 8

CREW:
ROBO-JOCKEY: Keisha Howard
ROBO-TECH: Annika O'Brien

Medieval

Medieval is made from steel, with chain mail and metal crests. The steel is finished with a distressed, battle-tested look.

STRENGTHS: This robot has great overall protection and strength.

WEAKNESSES: Strong, heavy armor limits speed and range of motion.






Speed: 6
Strength: 8
Endurance: 8

CREW:
ROBO-JOCKEY: John Peel
ROBO-TECH: Heather Knight

Robo Hammer

Robo Hammer is made from welded steel and reclaimed parts. Unlike that of many of the other machines, Robo Hammer's skin includes hoses and other visual mechanical structures that add depth to its frame.

STRENGTHS: Lightweight body armor allow Robo Hammer to move freely and fire off attacks with lightning speed.

WEAKNESSES: Light armor leaves the robot open and vulnerable to attacks.




Speed: 8
Strength: 8
Endurance: 6

CREW:
ROBO-JOCKEY: Amanda Lucas
ROBO-TECH: Saura Naderi

Scorpio

Scorpio is built from fiberglass (his body shells) and aluminum (his knuckles and body/limb spikes). The spikes are firmly fixed to the robot's skeleton. Much like the many actual insects that have spike-like hairs growing from their exoskeleton to protect them from their environment, Scorpio's spikes are designed to deflect its enemies' blows.

STRENGTHS: Its unique hooks offer protection and allow this robot to use its entire body as a weapon.

WEAKNESSES: Its lightweight armor makes robot more prone to attacks.


Speed: 9
Strength: 8
Endurance: 5

CREW:
ROBO-JOCKEY: Diana Yang
ROBO-TECH: Chris Hardouin

Steampunk

Steampunk, despite his 19th century inspirations, is very much ready for the modern era of mechanized fighting. Although more crudely constructed than its current-era counterparts, Steampunk's over-sized shells will help it withstand attacks to any part of its body.

STRENGTHS: Possibly the most versatile robot, Steampunk can endure attacks to any part of the body.

WEAKNESSES: Heavy armor slows Steam Punk's rate of attack.



Speed: 5
Strength: 7
Endurance: 10

CREW:
ROBO-JOCKEY: Ashley Mary Nunes
ROBO-TECH: Kyle Samuelson

Steel Cyclone

Steel Cyclone is sleek and deadly. The shell is 18-gauge steel with a high-quality automotive finish. The circular head houses a camera and high intensity light that scans side to side. The low profile head makes Steel Cyclone the shortest of the fighting robots at just over seven feet tall.

STRENGTHS: Sleek and light, this robot is fast and deadly with a dynamic range of motion for increased attack poses. Also, without an exposed head, it is more difficult for opposing robots to land attacks.

WEAKNESSES: Must use speed and strategy to overcome a stronger adversary.


Speed: 9
Strength: 6
Endurance: 5

CREW:
ROBO-JOCKEY: Bayano Kamani
ROBO-TECH: Dr. George Kirkman

Thunder Skull

Thunder Skull has a clear resin dome that covers his 'skull,' which moves around with a life of its own.

STRENGTHS: His tight body-fitting armor offers great protection from attacks.

WEAKNESSES: Even with a titanium glass dome, he's got a vulnerable upper body and head. The skin for Thunder Skull is built using steel that has been ‘stitch’-welded together, which makes the individual steel plates more likely to split or break apart during combat.



Speed: 5
Strength: 9
Endurance: 8

CREW:
ROBO-JOCKEY: Heather Williams
ROBO-TECH: Brandon Lewis

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